Tuesday, April 11, 2017

Strength and Reeling in

In thinking about prototyping, we were all given something that we were to do.  I was given making a display of the power/direction and making the casting system work.  It wasn't too difficult (I over-thank it way too much and someone else showed me the error of my ways) so it went fairly smoothly.  We also iterated on what we all made.  A few notable changes: the display of power and direction went from a number on screen to a bar that better showed off where the hook would go.  I also made a few changes to the catching of souls so you could actually reel in and keep playing, which is implemented.

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