Reel Grim Fish

Thursday, April 6, 2017

Starting Design

Trying to balance concepts with mechanics and visuals. Thinking of a ways to get our theme across in an understandable way, while innovating on mechanics as well. Changing the way the meters work a little, and changing the setting of the game as well based on feedback from the first pitch.
Posted by Unknown at 10:26 AM
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Blog Archive

  • ▼  2017 (47)
    • ►  June (9)
    • ►  May (14)
    • ▼  April (24)
      • Tweaking and testing
      • Beginning UI Design
      • Tissue Test
      • Solidifying an Art Style
      • More sound effects to be implemented
      • Playtesting and again
      • More Mechanics
      • Basic sounds complete, needs polish
      • Art Stuff and Plans
      • Playtesting
      • Environment and Additional Details
      • Blog 2
      • Production Plan
      • Creating sound effects, background Music
      • The profound effect of pace
      • Strength and Reeling in
      • Combining and Combonatorics
      • Brainstorming and Concept Work
      • More Concept Work
      • Sound stuff
      • Starting Design
      • Design Design and More Design
      • There's a lot of fish - how might you build it all?
      • Initial Phases of our Art Design
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