Wednesday, April 26, 2017

Playtesting and again

This week, for me at least, was dedicated to playtesting the two different iterations of the game and getting feedback.  This was actually an assignment for the playtesting class, but it was obviously helpful for our class.  A few notes from the session: people were split on controls.  Everyone seemed to like the manual controls, but people seemed to either love or hate the automatic controls.  Also, souls and combos were not very well received.  Or rather, it was hard to tell what they were and what was happening.  We are currently iterating on them to make it much easier to tell.  Lastly, people liked the aesthetic of our game and the way the gameplay contrasted it a lot.  There was only one negative comment but it was more related to controls than it was to actual aesthetic and gameplay.

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