Tuesday, April 18, 2017
Environment and Additional Details
Over the weekend I created the overall environment for our game consisting of a mountainous terrain with a lake in the middle. We felt this was the most appropriate look for the environment because it conveyed a feeling of death and somberness but also keeping a sense of peacefulness with the use of the night skybox and aesthetics of the souls. I also finished making the buildings and simple textures for them to be placed underneath the lake along with some pillars to be placed around the lake to make it feel like a portal to the real world. Next step is to refine the objects in terms of detail and textures as well as modify the terrain to add some additional challenges for the player.
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