During this week, we have been working to create a unified art style for the game. Originally we were going to go for realistic textures for the environment but after much thinking we decided to go for more of a painted texture style using the program substance painter. Along with deciding an art style, we worked on making a rough scythe model as well as creating the environment terrain in Maya to make it easier to texture along with easier time to create hit boxes.
Below are some of the art references that I really enjoyed and show what kind of look we will be going for.






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