Reel Grim Fish

Tuesday, April 18, 2017

Playtesting

This week I focused a lot on playtesting the game primarily. Testing the auto and manual mechanics, the visuals (including feedback), and watching for bugs to be fixed. Finding the best feel and combination of it all will be the test for upcoming weeks.

Posted by Unknown at 5:35 PM
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Blog Archive

  • ▼  2017 (47)
    • ►  June (9)
    • ►  May (14)
    • ▼  April (24)
      • Tweaking and testing
      • Beginning UI Design
      • Tissue Test
      • Solidifying an Art Style
      • More sound effects to be implemented
      • Playtesting and again
      • More Mechanics
      • Basic sounds complete, needs polish
      • Art Stuff and Plans
      • Playtesting
      • Environment and Additional Details
      • Blog 2
      • Production Plan
      • Creating sound effects, background Music
      • The profound effect of pace
      • Strength and Reeling in
      • Combining and Combonatorics
      • Brainstorming and Concept Work
      • More Concept Work
      • Sound stuff
      • Starting Design
      • Design Design and More Design
      • There's a lot of fish - how might you build it all?
      • Initial Phases of our Art Design
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