Monday, April 3, 2017

Initial Phases of our Art Design

When deciding on how we wanted the art style of our game, we were thinking of ways to efficiently and effectively create the appearance of a soul that the player would be fishing for. We decided we would be creating this game in a 3d environment and our souls would essentially be 3d spheres. The different types of souls would be differentiated by particle effects that trail behind or pulse around the 3d spheres. We may give the souls different shapes as well depending on how much time we have left. Here is a photo of some of the different soul designs as well as a design of what the environment may potentially look like. 

-Corey Hansen

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