Thursday, April 6, 2017

Design Design and More Design

As a programmer and designer, my work will be divided up evenly.  However, since this past week has been all about concepts and getting the pitch down, it's been all about design and figuring out what works for everyone.  A lot of stuff hinged on what made sense and what would be feasible.  After Tuesday, we edited our ideas a bit to be more in line with the suggestions we received during our pitch of the game.  We edited how the game would look, and also changed the core mechanic of the meters, now making it more timing based and skillful as opposed to just waiting.  As for the next week, programming will take the front seat, for me at least.  As the prototype is due next week, I will be focused on helping get the mechanics working.  The power and direction meter/meters may provide a bit of difficulty, but it shouldn't be anything too bad.

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