Thursday, May 11, 2017

Reducing the chaos

The big focus for this week is to continue to make the game clearer in how it works, and to make interactions with the clusters of souls more interesting. I have been tweaking the spawning parameters to make there be more distinct groups with clearly ideal ways to interact with them.
Some of these will need to be redesigned, as there are often too many souls on screen, particularly Penalty (red) souls.

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