Tuesday, May 16, 2017

Implementing Art and Balance Changes

This week, it was time to step things up and make the game a lot more complete looking.
The focus was on implementing the vast majority of the art and making the game feel better overall.
Changes were made to the various schools, to make them more deliberate in how the player would interact with them, and the hook now takes time in between hooking souls to give the player a chance to follow the action. A hit stop is also included for game feel.

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