Further work has been done to implement more art. With the exception of the souls themselves, our art is nearing its final state.
There have also been further game feel and performance optimizations. There has been plenty of tweaking to make hitstops feel right, and the detection for catching souls has been refactored to be more efficient and consistent.
The game also now properly uses the launcher, where you can remap controls and pick between intentionally designed visual presets.
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