This week the focus was making the game feel better. This meant lots of iterating variables based on feedback we received. What I did to make the game feel better:
-Souls can slalom to give a greater sense of more dynamic motion
-The soul generator spawns souls more often, but now it spawns less schools per spawn. This is to encourage players to interact with individual schools and not get overloaded with information
-Penalty Souls now penalize less than Bonus Souls reward. This is to cut down on "Anti-Fun"
-Cut mechanic in which you would hook things while reeling in. This could sometimes cause the player to instantly lose if they reeled while Penalty Souls were coming in off screen. It also was the source a good deal of bugs, so for the sake of time we've removed it
To Do:
-Hitstops on hooks and add slight delay before a hook proceeds
-Slight camera shake
-UI pass and possibly icons for soul effects
No comments:
Post a Comment