- The original casting mechanics
- Bug testing and fixes on essentially everything
- Some sound implementation
- Assisted where needed with coding, most notably with souls, their collisions with things, and the way the hook interacts with them.
- Starter UI Elements (Replaced by final versions)
- Sound feedback and ideas
- Other various small things
As for downloading things offline, the only things that I really downloaded offline or got from somewhere else were placeholders. Things like sound effects and background music in original builds were from offline. Other than that, everything was mine. Some of my code was based off of old projects, but they were projects of my creation.
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